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Thing Thursday: Workshop Orientation
with David Mercer
Please join us for our free monthly workshop orientation on the first Thing Thursday of the month! Each month members and prospective members will have the opportunity to get checked off on basic safety training and observe demonstrations of our equipment.
Registration is not required.
Dungeons & Dragons
with Karl Liggin
In this program, veteran Dungeons Masters will lead preteen and young teen gamers through a Dungeons & Dragons game! Learn the ins-and-outs of the most iconic tabletop roleplaying game, as featured in Stranger Things! Participants will create a character, write a background story, learn the rules of the game, and embark on an adventure utilizing cooperative problem-solving skills. Everything you need will be provided, but participants are welcome to bring their own dice, character sketches, or miniatures! By the end of this camp, students will know how to run their own Dungeons & Dragons group with friends, including the use of modern game tools such as 5th edition rules and character builder apps.
This class will meet for twelve 90-minute sessions.
Middle School Life Science II - second semester
This is the second semester of a full year course.
This two-part course will meet for one hour a week for two semesters and is designed to serve as a supplement to a middle school general science or life science course for students in grades 6th - 8th. Although this course will involve some instruction, it will primarily serve as a laboratory experience to supplement at-home studies of course material. Emphasis will be given to note taking, introductory scientific writing, principles of experimentation, and data analysis/interpretation. The two-part course schedule is designed to follow the “Life Science For Middle School” textbook available from CK-12, although it will be appropriate for any course covering the topics found in this text. Course topics will include the following: cells, organelles, and organ systems; biotic and abiotic components of ecosystems; heredity; and natural selection.
This tuition for Middle School Life Science II includes a $50 lab materials fee.
2020 Class Dates:
January: 1/08, 1/15, 1/22, 1/29,
February: 2/05, 2/12, 2/19, 2/26,
March: 3/04, 3/11, 3/18, 3/25,
April: 4/08, 4/15, 4/22, 4/29
Battle Bots II
with Karl Liggin
In this 19-week intermediate course, students 6th grade and up will learn basic soldering, 3D-design software, introductory electronics, 3D printing, and how to operate a machine utilizing RC, all while working in a group to customize a one-pound battle robot.
with Karl Liggin
In this one-hour weekly course, students in grades 3-5 will engage in STEAM topics through the Minecraft platform. Instructors will prestent activities in worlds designed to engage and expose them to a unique perspective in a different STEAM area each day. Class topics will include renewable energy, Redstone creations, Java coding, pixel art, and bridge building.
with Karl Liggin
This hands-on, project-oriented class will build on the concepts covered in Intro to Engineering. 6th-8th grade students will learn to identify a need, research said need, brainstorm possible solutions, and work on alternatives to solve the engineering challenges presented. They will work in groups to find creative solutions to design problems from multiple engineering disciplines, possibly from specialties such as mechanical, civil, aerospace, electrical, or biomedical.
Intro to Python Programming
with Cody Hutcheson
In our Intro to Python course for middle school and high school, students will learn to write in one of the world’s premier programming languages, using an innovative hardware microcomputer and challenging, relevant projects. This nineteen week course will establish a robust foundation in computer programming, and teach good coding habits from the start.
We utilize the Firia Labs learning platform, CodeSpace, which features intuitive error messaging, and a professional debugger, so students are empowered to diagnose and correct their own errors before asking for help, while step-by-step coding lessons, and open-ended projects allow students to work at their own pace.
Art with Code
with Gwyer Sinclair
In this 8-week course, teenage and adult students will meet two hours a week to create art with Processing. Processing is a flexible software sketchbook and language for learning how to code within the context of the visual arts. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology; there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping. For more information, see processing.org
About the Instructor: Gwyer Sinclair is a visual artist and engineer, using the power of technology to augment his creations. Even at its most surreal and psychedelic, art has an underlying order. Gwyer does his traditional work in ink, and his animation and computer graphics work in code.